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Behold
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Devlog
UI changes and Combat addition
May 17, 2025
by
James_22804438
Hi all, today we will be touching base on the features added for turn based combat and give a little look at menus. Health Bars Health bars have been added to allow for a visual representation of heal...
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Level 2
May 17, 2025
by
James_22804438
Hi all, today we will be touching base on the features added for the second level! Level 2 Level 2 has been implemented with a whole new look to indicate moving on with the story. The colour scheme is...
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Turn-based combat
May 14, 2025
by
James_22804438
Hi all, today we will be touching base on the features added for turn based combat! Turn Based Combat Features Turn based combat within Behold allows for the player to heal, attack and skip their turn...
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Power Ups and Portals
May 14, 2025
by
James_22804438
Hi All, This blog will detail game design overhaul changes. There are 5 power-ups in total so far, in the future the addition of names items with special effects would be ideal however, for now the it...
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Enemy Spawn and movement
May 07, 2025
by
James_22804438
Hi all, today there will be a sneak peek into the enemy spawning and AI. Below is a video demonstrating enemy AI and spawning The video Shows enemy Ai which has shooting range and chase range; when th...
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Room Change and Camera movement
May 07, 2025
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James_22804438
Hi all, today the main focus will be room style and generation. the rooms within behold will hold enemies that will need to be defeated otherwise the player will not be able to progress further. when...
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Room generation
May 07, 2025
by
James_22804438
Hi all, today I will be showing the room generation that is going to be used in Behold. below is a video demonstrating how the games room generation looks. The room generation is done using spawn poin...
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New enemy boss monster and gameplay update
February 27, 2025
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James_22804438
Hi all, First the character design: A solitude knight defending the doorway to the next floor. He will deal big damage and have a large health pool. This boss will be found towards the later floors of...
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Game Design overhaul
February 19, 2025
by
James_22804438
Hi All, This blog will detail game design overhaul changes. Level Design: -the main gameplay will be normal roguelike, enemies presented and the player moves around killing them with projectiles. -end...
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Enemy Art
February 19, 2025
by
James_22804438
Hi all, today i will be releasing the design made for 2 enemies that will be used within the games combat system. Goblin Wizard The Goblin wizard, an enemy character that packs a punch with its spells...
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Character Art
February 19, 2025
by
James_22804438
Hi all, The design for my game will play an important part in the flow of gameplay, due to this I think it's essential to have base character design before implementation. I plan on having at least 2/...
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